So as I come near completing the usefulness of my builders until the addition of new content, I was contemplating useful purposes for them once digging gold mines and building grog storage has come to an end - and I had the idea of allowing them to mine/brew additional resources - one way to do so would be to assign them to a gold mine/grog distillery, upping the production of that building by a specific amount and increasing that amount the longer the builder has been actively working at the building, up to a given point, for as long as they remain actively boosting the building. This would keep the builders useful even when there was nothing to build, and as so many people have paid actual money for their 4th builder, it would give those people the feeling that the money spent remains useful - and the people who actually farmed their 3rd and fourth builders via time that the time they spent still has a purpose even once upgrades have come to an end. You could even expand this idea, to enable them to be assigned to a variety of buildings, increasing various aspects of that building - instead of just gold and grog buildings, you could assign them to the tavern, further decreasing troop production time. Another idea would be to give them a defensive ability, where they could build a temporary defensive turret on the island, at a location of the players choice, that lasted for 24-48 hours that cannot be cancelled early once placed unless destroyed - or where they could be assigned to an existing defensive structure to boost it's damage output, or granting in combat health regeneration to the structure due to the builder "repairing" it in combat. Anyway, just an idea - and one that I hope you guys like/find useful.