Thieves tend to only go the optimal path to resources when the wall has been breached in a strait, sequential path. If the wall has multiple layers, and the wall is breached diagonally, the thieves will not take the optimal path diagonally. I can't understand this. In some instances, my thieves have gone all around the base to an openning, and then run all the way back to the initial target instead of just going through the zig zag. @Lynsey [Midoki] are you aware of this, and is there anything in the works to get this ironed out? Thanks!