Sail on, Captain

Discussion in 'Build Improvements' started by carl, Jul 6, 2015.

  1. carl

    carl Powder Monkey

    Once you have arrived at a destination, completed your mission (explore only, attack ship, fight sea-life, etc.) and you still have pirates on board, you should be able to set a new destination and sail on without returning to home base. If I sail for 2 hours, attack a merchant ship successfully, lose 6 pirates; i should be able to continue going with the remainder of my crew. thanks for the consideration. Hope this has not already been suggested; I am new to the forum. -carl
    krylin likes this.
  2. Ian

    Ian Commodore

    +1 from me.. Great idea..
  3. Gangrene Beard

    Gangrene Beard Commodore

    Oldie but a goodie - still +1 from me
  4. peg-brain bob

    peg-brain bob Captain

    +1 this would 'fix' the issue of losing crew due to a full tavern (as long as 'return crew' button is also removed)

    You'd think some of us would remember after the first mistake - but believe me, we don't :p
  5. Bear

    Bear Commodore

    I like it. This would finally allow me to kill that [censored] serpent at a27!!!
  6. Ultimate Sea Dog

    Ultimate Sea Dog First Mate

  7. krylin

    krylin Powder Monkey

  8. sdofigew

    sdofigew Powder Monkey

    I like the idea of this. But would need a balance so lvl 1 pirate ship couldn't get 100% explore. I would say the pirate ships would be limited to what water they can enter then. Lvl 1 ship can only enter lightest blue water. Each upgrade would allow you to enter deeper waters.
  9. Gangrene Beard

    Gangrene Beard Commodore

    I hadn't considered this. I would propose then that the ability be linked to the current highest ship level. You are correct that a level 1 ship should never have this ability
  10. Bear

    Bear Commodore

    Yeah, make it a lvl 5 ability only.

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