Ahoy! We've made a fairly major change to Rumble matchmaking which has gone live today. Rather than looking at Pirate Hall level distribution and number of members, which made matching particularly difficult for diverse guilds, matchmaking is now based on the combined average scoring of its members. This should hopefully lead to more interesting and competitive matchups, with more appropriate rewards for the level of effort (the heavy hitting guilds will be pleased to know that the top gem rewards have been increased!). As with any new system there may be a few oddities, and we actively encourage you to let us know if you're still getting odd matchups, or long matchmaking times so that we can look into it. In the meantime - enjoy!