Events are causing too much grief at the moment. Midoki has stated they are designed for only “elite” guilds to complete. We now have guilds being formed purely for particular events. That’s fine for the “elite” players. But what happens to the lower ranked players and guilds that accept junior ph’s to their ranks. An event approaches, the “elite” players desert their “non-elite” guilds. The angst that causes amongst those remaining is unfair and detracts from the game experience. The life blood of the game is the progression of the junior ph’s to maxed ph’s and elite players themselves. But they, and those of us trying to promote that are given zero incentive. Midoki, please do something to help us. I don’t believe in merely bitching about stuff, so I’ll offer a couple of suggestions: 1. Reduce the event length, so that our “elite” players don’t spend so long away from their home guilds where their advice and replay sharing helps our junior ph’s so much. 2. Base the reward levels on the mix of ph’s and numbers in the guild, so that everyone has a chance of completing the events. (And remember, when you say “junior ph’s shouldn’t expect to finish”, what they hear is “they aren’t good enough”).