Double machine gun bunkers

Discussion in 'Build Improvements' started by Unique Rebel, Mar 27, 2018.

  1. Think it would be kinda awesome and devastating to have double machine gun bunker in future updates. The present bunkers are easily locked on to juggernaut or BlackBart and therefore are easily fooled and don't present enough threat to enemy rivals
  2. Lynsey [Midoki]

    Lynsey [Midoki] Senior Designer Staff Member

    It's an interesting idea - unfortunately, I think we may be hampered by technical constraints as we're already pushing the limits of the older devices that quite a few of our players use (iPad 2, for example). You may have noticed that, after adding the A.R.R.R and Aeronauts, some devices occasionally fail to display health bars for objects that are in the process of being destroyed - this is due to having a limit on the number of things that we can draw onscreen at once. Adding an extra machine gun into each of the bunkers would probably cause older devices to really struggle even more to draw everything, or to keep a decent framerate on a maxed base.
    Unique Rebel likes this.
  3. That makes clear sense, thanks for responding. May be an idea for the future when all devices are at a better standard ;)
  4. Sea Patriot

    Sea Patriot Captain

    Come to think about it: this game offers a bit more in ways others do not. For example: we can start a rumble during an event, train more than one Academy/Voodoo Hut/Legendary Fort Pirate at once and we have four builders (once all builder huts are constructed [although it is a huge bummer we no longer are rewarded 1k gems for completing Western Seas Map])

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