PH9 Sheet w/o Rearmable DPS https://docs.google.com/spreadsheets/d/1PoabjLabpn7EF67x4camKnJhA3mEKyRmwVNMAAAbM9Q/edit?usp=sharing PH9 Sheet w/ Rearmable DPS https://docs.google.com/spreadsheets/d/1-nRmEJ80UfhQzXeidB7YVce1tm37sUuEqFHaK818Bfo/edit?usp=sharing PH8 Sheet https://docs.google.com/spreadsheets/d/1KskaIY5UThuEibl6ID-qsugQz0yy-4Cowg7ld2XTHOo/edit?usp=sharing -It calculates the HP % for each building, so you can figure out what all your exposed/snipe-able buildings are worth (or the leaderboard base you're planning to ravage!). 1* is very hard to avoid, given how much all the side buildings add up to. -It also calculates the DPS (with and without WD) for each defense, so you can see how fast it will kill things. The sheet without rearmable dps calculated in to the total shows their firing speed; the sheet with rearmable dps calculates it as firing once per match (180 seconds=3 minute match) -It tells you how fast your production buildings fill/store because why not. -It tells you how fast a building can be sniped by a lone max gunner (with BS). I'm not sure how much the gunner ability boosts damage, but you can average that in if you care. It also doesn't factor in damage boost skills vs things, like cannon crusher. -It also tells you how fast a defense will kill a jugg. I didn't factor in splash armor or demolitions expert, so adjust those times accordingly. Jugg HP now defaults to including TG bonus. -Mortars show low dps because I'm assuming they're only hitting one target. If they splash a group of five, it does a lot more. Ship DPS seems inflated because it assumes all 6 cannons are hitting a target. -Each "shell" that the flame gate fires is one tick of its damage. I wasn't sure how many times a full flame gate can tick, but it should be somewhere between 10 and 20, so I set it to 20. -Shark Trap damage really skews things, which is why I made a version without rearmables factored into DPS totals. Its probably more clean that way anyways. If you notice any errors in the numbers, please let me know. Things I'm not positive on: some weapon fire speeds, max flame gate ticks before it runs out of fuel, wd actual reduction value with all abilities, gunner ability damage increase/time active/cooldown. I'll likely add another sheet in the future to show unit stats, and maybe for other PH levels.