It has long been my contention that Plunder Pirates (and the entire MMO Strategy genre to which it belongs) works by introducing new variations, new elements, in to gameplay, so that it is no longer "Send a dozen choppers, when one will do. Build walls, twice as high as you need. Build fast, and defend faster." That's an arms race, and has limited appeal (of course, there is the whole "cheaper than therapy" line of thinking that keeps me coming back, but that's a different story.) So what are your ideas for @Lynsey [Midoki], @Beck [Midoki], @Chris [Midoki], and everyone else at Midoki for new features, new pirates, etc? My thoughts: Treasure Hunt mode: Two random teams of player (three? five?) fight across an island to capture an enemy base for a chest. In short, this is implementing Vainglory in the Pirates world. Yeah, I know, not easy. Basically each entrant picks one of their legendaries to fight across the landscape. Option: Range is nullified, everyone shoots within a two or three unit range. Kraken legendary: Yes, it's a Kraken. When deployed, it swims underwater to one of the base's ships (Guild, Trade, or Pirate ship) which it attacks (imagine a cool animation akin to the one used during exploration). After attacking the first target, it attacks adjacent, abutting armed platforms (turrets, pounders, etc.). Pros -- very effective at taking out ship, doesn't take damage from the ship, only surrounding defense; Cons -- like the HG, it will not take that much damage. Dragon legendary; flies to top of highest defense (not the Pirate Hall), starts shooting. Again, doesn't take much damage because it is immune while in flight. "Election Seat" -- Spring loaded trap. Draws in multiple pirates thinking there is treasure, then throws them in random direction and distance. Level of trap determines distance, number of pirates attracted to it. Optional -- while other traps are one and done, maybe this is a mystic trap and resets itself since it does not cause damage? Phantom Corsair -- Think Caesar's fireballs. These are ghost like units that ignore walls and go straight to an armed (turret, etc.) or resource (distillery, storage) unit, cause a little damage, and then bump off in a random direction to the next target. They cannot be attached by regular defenses (but perhaps are vulnerable to mystic weapons?), but they don't cause much damage and return to their world after a set period of time. They cannot be resurrected by WDs. You can only have a limited number of these (8?) Other thoughts folks?